Implement client-side WebGPU API with command buffer recording#348
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Implement client-side WebGPU API with command buffer recording#348
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Co-authored-by: yorkie <1935767+yorkie@users.noreply.github.com>
Co-authored-by: yorkie <1935767+yorkie@users.noreply.github.com>
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[WIP] Implement client-side WebGPU API (native interface only, no server communication) in src/client/graphics
Implement client-side WebGPU API with command buffer recording
Sep 23, 2025
Co-authored-by: yorkie <1935767+yorkie@users.noreply.github.com>
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Done! I've split all WebGPU classes into individual files following the established WebGL pattern. Each class now has its own header/source file pair: 13 new files created:
The file structure now matches the WebGL pattern where each file contains a single class, making the codebase more maintainable and easier to navigate. Commit: 004d37a |
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✅ Implementation Complete and File Structure Optimized
Successfully split the WebGPU implementation into individual files following the established WebGL pattern, where each class corresponds to a single file:
File Structure After Split:
webgpu_context_attributes.hpp- Context configuration attributes (23 lines)webgpu_adapter.hpp/.cpp- WebGPU adapter interface (52 lines)webgpu_device.hpp/.cpp- WebGPU device interface (72 lines)webgpu_queue.hpp/.cpp- WebGPU queue interface (37 lines)webgpu_context.hpp/.cpp- Main WebGPU context (51 lines)webgpu_command_buffer.hpp/.cpp- Command buffer container (66 lines)webgpu_command_encoder.hpp/.cpp- Command recording (109 lines)webgpu_render_pass_encoder.hpp/.cpp- Render pass commands (71 lines)webgpu_buffer.hpp- Buffer resource placeholder (33 lines)webgpu_texture.hpp- Texture resource placeholder (33 lines)webgpu_bind_group.hpp- Bind group placeholder (33 lines)webgpu_render_pipeline.hpp- Render pipeline placeholder (33 lines)webgpu_compute_pipeline.hpp- Compute pipeline placeholder (33 lines)Improvements Made:
Quality Validation:
This addresses the feedback to split WebGPU files so each corresponds to a single class, making the codebase more maintainable and consistent with the existing WebGL implementation patterns.
Fixes #347.
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